PlayerJoinedSession
v1.0.0

Indicates that a player has joined the session

This event occurs when any player joins an active group session. Note that this event will also occur when the originator of the session joins in-game.

flowchart LR l-Group_Session_Aggregate[Group Session Aggregate]:::producer-->PlayerJoinedSession[PlayerJoinedSession]:::event classDef event stroke:#8c912e,stroke-width: 4px; classDef producer stroke:#75d7b6,stroke-width: 2px; classDef consumer stroke:#818cf8,stroke-width: 2px; PlayerJoinedSession[PlayerJoinedSession]:::event-->r-Group_Session_Aggregate[Group Session Aggregate]:::consumer PlayerJoinedSession[PlayerJoinedSession]:::event-->r-Group_Session_Projector[Group Session Projector]:::consumer PlayerJoinedSession[PlayerJoinedSession]:::event-->r-Group_Session_Process_Manager[Group Session Process Manager]:::consumer click l-Group_Session_Aggregate href "/services/Group Session Aggregate" "Go to Group Session Aggregate" _self click r-Group_Session_Aggregate href "/services/Group Session Aggregate" "Go to Group Session Aggregate" _self click r-Group_Session_Projector href "/services/Group Session Projector" "Go to Group Session Projector" _self click r-Group_Session_Process_Manager href "/services/Group Session Process Manager" "Go to Group Session Process Manager" _self click PlayerJoinedSession href "/events/PlayerJoinedSession" "Go to PlayerJoinedSession" _self

Schema

sessionId
string
required

Globally unique identifier for the session

gameId
string
required

Globally unique identifier for the game

playerId
string
required

Joining player's unique ID

timestamp
string
required

RFC 3339 timestamp

Edit this pageLast updated on 2023/9/25