PlayerLeftSession
v1.0.0

Indicates that a player has left the session

This event indicates that a player has left the session. Note that entry and departure from a session are self-reporting and there's no integration with the actual connectivity data from the game.

flowchart LR l-Group_Session_Aggregate[Group Session Aggregate]:::producer-->PlayerLeftSession[PlayerLeftSession]:::event classDef event stroke:#ce1a18,stroke-width: 4px; classDef producer stroke:#75d7b6,stroke-width: 2px; classDef consumer stroke:#818cf8,stroke-width: 2px; PlayerLeftSession[PlayerLeftSession]:::event-->r-Group_Session_Aggregate[Group Session Aggregate]:::consumer PlayerLeftSession[PlayerLeftSession]:::event-->r-Group_Session_Projector[Group Session Projector]:::consumer PlayerLeftSession[PlayerLeftSession]:::event-->r-Group_Session_Process_Manager[Group Session Process Manager]:::consumer click l-Group_Session_Aggregate href "/services/Group Session Aggregate" "Go to Group Session Aggregate" _self click r-Group_Session_Aggregate href "/services/Group Session Aggregate" "Go to Group Session Aggregate" _self click r-Group_Session_Projector href "/services/Group Session Projector" "Go to Group Session Projector" _self click r-Group_Session_Process_Manager href "/services/Group Session Process Manager" "Go to Group Session Process Manager" _self click PlayerLeftSession href "/events/PlayerLeftSession" "Go to PlayerLeftSession" _self

Schema

sessionId
string
required

Globally unique identifier for the session

gameId
string
required

Globally unique identifier for the game

playerId
string
required

Leaving player's unique ID

reason
string

A description of why the player withdrew from the session

timestamp
string
required

RFC 3339 timestamp

Edit this pageLast updated on 2023/9/25